Thoughts on HUD Design

Posted By: News on Jul 31, 2010 in News

Heads-up displays are, to me, a far more contentious issue than some of the other more bandied-around topics in modern game design. Everyone cries about regenerating health and how many weapons a player can feasibly carry, but HUDs seem a lot closer to the real, underlying complaints these other issues hint at. Instead of worrying about whether players have regenerating health, what about considering if the player should even know how much health they have left?

The issue of how health and ammo should be presented though is only secondary to the far bigger question of if they should be presented at all. Whereabouts do you draw the balance between accessibility and realism? In most shooters there’s no logical reason why your character should have an ammo counter in the corner of the screen. It’s only there because the player needs that information in order to get the most out of the game. As players we just take that info for granted.

Why choose us?

Tick Highest standards of web design quality.
Tick Eye catching, creative websites.
Tick Excellent value for money.
Tick Fast, simple and efficient service.
Tick Work always completed within deadlines.
Tick Enquiries are answered very promptly.